![]() ![]() ![]() HP is the immediate concern in a battle because that will most affect if the character makes it out of a dungeon alive, but stress is, to quote the game, a slow and insidious killer. Stress builds and builds on a character until they finally snap, like they were a rubber band being pulled too far.Ī character’s stress meter basically works as a second health bar, but while wounds and HP are healed instantly after a mission is complete, the psychological scars and stress carry over. A heart attack instantly reduces a character HP to 0 and puts them on Death’s Door or kills them outright if they already have no HP. If stress continues to build for a character whose resolve has been tested and it reaches 200, they have a heart attack. ![]() ![]() This either gives them a flaw, like paranoid or hopeless, which will make them act on their own during battle to the detriment of the party, or make them virtuous, which gives them a positive characteristic, like heroic, that they can use to destress or buff their party members. When a character’s stress reaches 100, their resolve is tested. All characters have a stress gauge that goes from 0 to 200 and stress is inflicted by a multiple of sources: enemy attacks, curios, low torch light, and even walking backwards through a dungeon. Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5.The stress mechanic in Darkest Dungeon ties into the games Lovecraftian themes and portrays the deteriorating mental state of warriors as they encounter unknown horrors. Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey. Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door. It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. Stress is one of the most unique features of Darkest Dungeon. ![]()
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